Procedural World Generation

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Perlin Noise based Procedural World Generation using Processing and Java

Procedural World Generation

Procedural World Generation using Processing and Java

Personal project capable of generating continents with a height, temperature, rainfall and biome map.

Initially pure Processing was used (till version 4), however with version 5 the switch was made to a Java project using Processing as a library, this was done to increase flexibility by not being limited to the Processing IDE.

Example Output

v3 WorldGen Examples Click on image for full size

Biome Map

Textured End Result

Height Map

Temperature Map

Rain Map 1

Rain Map 2

Rain Map 3

Combined Rain Map