Perlin Noise based Procedural World Generation using Processing and Java
Procedural World Generation using Processing and Java
Personal project capable of generating continents with a height, temperature, rainfall and biome map.
Initially pure Processing was used (till version 4), however with version 5 the switch was made to a Java project using Processing as a library, this was done to increase flexibility by not being limited to the Processing IDE.
v3 WorldGen Examples | Click on image for full size |
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![]() Biome Map |
![]() Textured End Result |
![]() Height Map |
![]() Temperature Map |
![]() Rain Map 1 |
![]() Rain Map 2 |
![]() Rain Map 3 |
![]() Combined Rain Map |